
Activision Blizzard × AYMI
A pre-order campaign that prized player quality over raw signups — with volume as the byproduct, not the goal.
The brief beneath the brief.
AAA pre-order campaigns reward two things — reach and noise. The cost is a wave of pre-orders that don't convert to engaged players, refunds that spike post-launch, and a community signal that hits the wrong frequency.
The brief: rebuild the pre-order funnel around player quality. Volume was the byproduct, not the goal.
The Method, applied.
Five movements: Discovery, Strategy, Creative, Launch, Optimize. Each one feeds the next; the loop closes on Optimize and starts again on Discovery.
- Step 01Discovery
Player-quality model built from historical engagement data — retention, session length, in-game spend by cohort. Identified the cohorts most likely to convert AND stay.
- Step 02Strategy
Spend re-weighted toward quality cohorts. Wishlist became a mid-funnel proxy, not a vanity metric.
- Step 03Creative
Creative system anchored on the title's signature world, with gameplay reveals timed to franchise calendar beats rather than weekly cadence.
- Step 04Launch
Coordinated rollout across Meta, TikTok, programmatic, and store-front advertising. Store wishlist instrumented as a funnel checkpoint.
- Step 05Optimize
Daily cohort burn-rate during the conversion window; spend pulled hard off cohorts that wishlisted but didn't convert at expected rates.
What the numbers carried.
Pre-orders outpaced the prior comparable title, and — critically — each player cost less to acquire as the quality-weighted model concentrated spend on cohorts likely to convert and stay. Pre-order revenue ran ahead of prior benchmarks, and more wishlists turned into purchases once wishlist was treated as a real funnel checkpoint.
Post-launch refund rate held below the franchise's historical baseline. Volume rose; quality didn't get traded for it.
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